Zones

Safezone:

A zone where no player can damage each other and vehicles can be place without being stolen, blocks cannot be placed or destroyed here. Using the command /spawn you can teleport here. Note that safezone has a height limit and that sneaking over the edge allows people in warzone to shoot you but you cannot shoot them

Warzone:

A zone where players can damage each other and blocks cannot be placed or destroyed here. Vehicles can be stolen by anyone, but takes 20 seconds to pick one up. Warzone is a primary location for pvp and missions. This place can be accessed by leaving spawn through traditional exits, respawning into warzone (grants a stone sword, pistol, and some food), or use the parachute sign at spawn.

Wilderness:

A zone outside of safezone and warzone where players are free to damage each other and blocks can be placed/broken. Wilderness is a primary location for base building and raiding. This place can be accessed by leaving warzone, wilderness tp sign at spawn, or respawn at wilderness (grants a stone sword, pistol, and some food). Cities, roads, and NPCs also spawn in this location.

Underground:

A condition detected when a player is under natural blocks (dirt, stone, logs, etc) or (insert amount) of any other blocks. Teleport times here are tripled. You also come under this condition if you are below 'y' level 30.

Base:

A zone within Wilderness created by placing a base flag while in a faction, only players within the faction can place and destroy blocks normally while others must use c4s to destroy. This zone can be accessed by using /f home or respawning at the faction bed. Check faction mechanics for more detail.

Enemy Territory:

A zone within Wilderness similar to a Base but belonging to an enemy faction. Players cannot place or destroy blocks without using c4. Teleport times are tripled. See faction mechanics for more detail

Outback:

A zone outside of wilderness when crossing the 15000 block base border in any coordinate. The screen is slightly darkened and a message is displayed in chat. Base building and factories are not permitted, although an outpost can be placed and used freely. Outback has no border or limit

PvP Arena:

A zone accessed by the pvp arena sign at spawn (no items can be held when entering). Upon entrance, the player will be put into a military base with basic gear (only if they pay the 20$ fee, otherwise they will spawn with nothing) in which they must fight other players and NPCs through an additional city and port. The player also spawns in with a compass pointing to one of the two exits. RP gain from kills is -90% for any player > level 10, for those under level 10 it is -50%. If a player dies to a NPC, they will lose their stuff. If a player escapes, they return to spawn with all the gear they earned. Doing /spawn will kill you and bring you back to spawn. PvP Arena's map will reset upon server restart.

Minigame:

A zone accessed by playing a minigame, it is set in another dimension and has no interaction with the main server.