Base Utilities

Faction Territory flag

-One flag required per faction.

-Can be teleported to by running the command: /f home

-Can be broken when C4 has been detonated directly on the flag when the faction power is 0. When the flag has been broken, all money in the faction bank will go automatically into the raider's inventory.

-Can be right-clicked to go into the faction perk menu.

-When it comes to protecting your flag, you want to place it in the strongest point in your base.

-You cant place 'natural' blocks above it but you can put as much explosive resistant glass as you want above it.

-When the faction flag has been destroyed, the claimed territory will be automatically unclaimed after 5 days.

-Has to placed above 'y' level 30.

Code locks

-Can be used to lock doors, chests, levers and buttons.

-There is a limit to how many locked chests you can have in one chunk.

-You can not put code locks on blocks outside of your base territory.

Lockpick tools

-Can be used to unlock locked chests/doors/vehicles

-When you have started lockpicking your coordinates will be publicly broadcasted in chat.

-Lockpicks have a chance of failing.

-Chests take 10 minuets to lockpick and steel safes take 15 minuets.

Faction outpost

-Can be placed on claimed territory or neutral territory.

-Can be teleported to by using the command: /f outpost.

-Only one faction outpost can be placed per faction.

-Can be found by enemies by using outpost scanning tools.

-Can be broken by enemies.

-You can only have 3 locked chest per claimed chunk.

Portable Base Radar

-Can be used to find players/faction outposts/faction flags

-Requires a D-Battery to be used

-When right clicked the screen will show markers as you look around, there are 3 different markers that can appear:

P: Player

O: Faction outpost

F: Faction flag

 Potected Blocks 

-There are 5 different types of blocks that offer advanced base protection.

-Using advanced base protection blocks is better than using regular building blocks since these blocks are protected by the faction power.

-Details:

Reinforced Timber: Can not be broken by C4 when the faction power is over 200 can be broken with one C4 charge when the faction power is under 200.

Concrete: Can not be broken by C4 when the faction power is over 50, can be broken with two C4 charges when the faction power is under 50.

Hardened Steel Block: Can not be broken by C4 when the faction power is over 0, can be broken with Four C4 charges when the faction power is under 0.

Explosive Resistant Glass: Can not be broken by C4 when the faction power is over 50, can be broken with two C4 charges when the faction power is under 50.

Obsidian : Can not be broken by C4 when the faction power is over 0, can be broken with eight C4 charges when the faction power is under 0.

Bulletproof Glass: Can not be broken by C4 when the faction power is over 200 can be broken with one C4 charge when the faction power is under 200.

This block can also be broken using a singe bullet from a Barrett .50 cal regardless of faction power.

Hardened Steel Door: Resistant to lockpicks if the faction power is > 50 and can be opened with the correct PIN.

Iron door: Not resistant to lockpicks regardless of the faction power, can be locked and opened once you put a code lock on it.

Steel Safe: Can hold $50,000 cash and can be locked with a PIN. Safes are resistant to lockpicks when the faction power is over 50. Safes can not be placed in the outback.

Natural Blocks: Are blocks the game considers as natural. A list of natural blocks can be seen below. Natural blocks can not be placed over faction flags or factorys. If a natural block is above you, your /tp time will be three times longer then usual.

Natural blocks:

Stone, Sand, Grass/Dirt, Stained clay, Sandstone, Stoneslabs

 Sentry turrets 

-Will only work on your claimed territory, neutral territory or your allies' territory.

-Will automatically turn and shoot at enemies within a certain range.

-Takes 2 different ammo types:

Minigun Ammo- low damage but more bullets

Portable Minigun Ammo- High damage but less bullets

-Sentry turrets are good for defending your base when you are offline.

 Personal NPCs 

-Can be placed any-ware but spawn.

-Will automatically aim and shoot at enemies.

-The NPC has a limited ammo supply meaning that you need to re-stock your NPC with ammo.

-Personal NPCs are good for defending your base when you are offline.

-The intelligence of the NPC can be increased by right clicking it while there are diamonds in your hand. The smarter the NPC, the better. smart NPC's can detect enemies more quickly and will inflict a lot of damage.

-The NPC is fully customisable meaning that you can change it's name, armour and weapon. All you have to do is right-click it after it has been spawned.